![]() Games that have true endings are likely to be those with an underlying mystery like for example Yoshiwara Higanbana, Eikoku Tantei Mysteria and most of Quinrose’s games. Other times, they may not be labelled as such and the character that is unlocked will be treated as the ‘true’ route. Sometimes this can be mixed into a specific character’s route and in those cases are usually the final character to be unlocked. These aren’t tied to either good or bad ends as usually the result for characters can vary but are simply where the story would have ended up originally. The true outcome or the ideal outcome of the story in the eyes of the creator. Games that do this for example are Geten no Hana Yumeakari, all the Quinrose Alice games and their other sequels. Many sequels or fandiscs use the normal ends of the original work as the starting point which is why sometimes you hear players complaining of ‘relationship reset’, that is, rather than seeing an after story of a pre-existing romantic relationship, the new game forces the player to build the romantic relationship from zero again. Sometimes they can be treated as friendship ends or bad ends in otome games as well depending on the content of the game. In otome games they are the endings where the heroine doesn’t end up with anyone while achieving the overarching goal of the game or when she fails to enter a character route. Usually endings that are not particularly happy or sad. Contrary to what the name sounds this is considered a type of happy ending.Īlso I found out that the saying ‘ to the bitter end‘ may also have a definition unrelated to the end being ‘bitter’ but rather, originating from a nautical term. Bitter endsīitter ends are endings which contain a mixture of happiness and sadness, where for example the player character has been able to prevent some catastrophe but accompanied by some other great sacrifice. Many older R18+ otome games also feature these. In otome games these ends are rarer nowadays but they do exist, like for example Storm Lover has one after Yuna is able to date every guy in the game. Reverse-harem endsĮndings where the player character are not bound to a single love interest but are in a polyamorous relationship with many, if not, all of them. ![]() Usually also used interchangeably with the above two but where game do make a specific good/best end, the good end is usually one that is slightly less happy than the best ending, for example when something that didn’t need to be sacrificed was lost. ![]() Pretty much used interchangeably with happy end. Generally the ending where most characters are happy, main couple is together and all conflicts are resolved. I’m using it as an umbrella term here but it may not necessarily be treated as such in every game. Pretty self-explanatory the best outcome possible. Keep in mind that the labels aren’t all mutually exclusive and some endings do have the potential to fall under several labels. Then there are some other minor variation.I think it’s easier to think of endings as being on a spectrum, with happy endings on one end and bad endings on the other.īasically everything falls somewhere in between this line My main resource for this was the pixiv dictionary article with a little bit of searching here and there for more substantial information since this is mainly popculture related rather than a Academic Study™. These can apply to any narrative, particularly those belonging to the same categories like galge and other general visual novels, but I’m hesitant to speak on absolute terms so for now I’ll just specify this is for otome games, particularly in my experience. ![]() I was asked on Curious Cat to talk about some of the different types of bad endings but to get there it might be easier to talk about all the general types that are prevalent in otome games to begin with. But have you ever wondered what kind of story endings there are out there? What sets game narratives apart from the normal linear narrative structure is that there is an element of being able to choose how the story will play out and conclude. When you have a story, there has to be a starting, development and conclusion. Your choice will affect the ending you reach. Out of the corner of your eye you spot him… You’re walking in the woods….There’s no one around and your phone is dead. ![]()
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